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Getting Over It
Getting Over It
Simulation
  • File Size:

    135.27 MB

  • Updated Date:

    Oct 12, 2023

  • Version:

    1.9.8

  • Developer:

    Bennett Foddy

  • File Size:

    248.3 MB

  • Updated Date:

    Jul 26, 2021

  • Version:

    1.14

  • Developer:

    Bennett Foddy

Game introduction

"Getting Over It with Bennett Foddy" is a challenging and unconventional physics-based game that tests players' patience, perseverance, and dexterity. Players control a man named Diogenes, who is confined to a large cauldron and armed with a Yosemite hammer. The goal? Ascend a mountainous landscape filled with obstacles using only this hammer to maneuver and progress.

The gameplay centers around using the mouse or trackpad to swing the hammer, which serves as the sole tool for navigating the environment. By gripping surfaces and propelling himself upwards, Diogenes can surmount the numerous obstacles that obstruct his ascent. However, the game's intentionally challenging physics mechanics make every movement a precarious endeavor.

The environment is designed with various structures, cliffs, and precarious platforms, all of which pose unique challenges. Players must use the hammer's swinging motion to gain momentum, carefully timing and angling their movements to climb, jump, and navigate through the landscape.

The controls are deliberately demanding, requiring precise mouse movements to maneuver the hammer effectively. Players must master the art of controlled swings, cautious propulsion, and strategic leveraging of the environment to progress. A slight misstep or overzealous swing can result in a frustrating descent back to the bottom, emphasizing the game's emphasis on patience and persistence.

The game's minimalist design and lack of music contribute to its serene yet challenging atmosphere. The absence of background music allows players to focus solely on the rhythmic sound of the hammer's movements, heightening the intensity and concentration required to navigate each obstacle.

There is no set path or predetermined sequence of challenges. Players face a series of increasingly difficult obstacles, and there are multiple routes to progress. Each failure serves as a learning experience, encouraging players to adapt their strategies and approach obstacles with renewed determination.

Despite its seemingly simple premise, "Getting Over It" is renowned for its capacity to evoke a wide spectrum of emotions in players. The frustration of repeated failures, coupled with the elation of small victories and the eventual triumphs, creates an emotional rollercoaster that captivates and motivates players to persevere.

The game deliberately lacks checkpoints or save points, requiring players to start from the very beginning upon failure. This design choice intensifies the challenge and underscores the game's emphasis on resilience and overcoming setbacks.

"Getting Over It" challenges players to not only conquer the mountainous landscape but also to confront their own reactions to failure. It serves as a metaphor for perseverance and resilience, encouraging players to embrace the struggle and find satisfaction in overcoming seemingly insurmountable obstacles.

"Getting Over It with Bennett Foddy" is a uniquely challenging and thought-provoking game that tests players' patience, determination, and adaptability. Its minimalist design, demanding controls, and deliberate difficulty create an immersive experience that invites players on an emotional and introspective journey of overcoming adversity.

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